MIT Press is following a growing trend of releasing books in print for sale, with free editions online. TheFuture of Learning Institutions in a Digital Ageis a report by Cathy Davidson and David Goldberg that is available as a free download. It is one of a series of reports on Digital Media and Learning sponsored by the MacArthur Foundation available in electronic format as well as print. For non-sponsored books, selected chapters are often available for downloading.
TheFuture of Learning Institutions in a Digital Age is about 60 pages, and covers the following topics:
Overview of a Collaborative Project 1
The Classroom or the World Wide Web? Imagining the Future of Learning Institutions in a Digital Age 8
Pillars of Institutional Pedagogy: Ten Principles for the Future of Learning 26
Challenges from Past Practice, Moving Fast Forward 36
Conclusion: Yesterday’s Tomorrow 37
Appendix: Portfolio of Virtual Learning Institutions: Models, Experiments, and Examples to Learn and Build On 42
The authors “call on us to examine potential new models of digital learning and rethink our virtually enabled and enhanced learning institutions.” (GW)
This post is about an online college math course but the message is the same for any online class - college or workplace: it can be problematic to design a course around a schedule. Even if you have an LMS that leads you in that direction, you may find some ideas on how to organize content with the student in mind. (JC)
A friend who is just starting with Twitter asked me for some help on how to set up Twitter, and how to attract followers. In response, on my blog I wrote a set of 10 tips for Twitter beginners that address some of the things that any user needs to learn to be successful in this application. I was lucky enough to have my colleague and star social media maven Janet Clarey help me get started, so hopefully these tips will help someone else. (GW)
So far, more than 30 million books have been indexed by The Open Library. The goal of this project is to:
“…create a single page on the web for every book that has ever been published; an enormous, searchable catalogue of information about millions of books.”
The system is a wiki to which anyone can contribute information. (RN)
1 - Introduction: Using mobile technologies to develop new ways of teaching and learning - Jan Herrington, Anthony Herrington, Jessica Mantei, Ian Olney and Brian Ferry
2 - Professional development: Faculty development for new technologies: Putting mobile learning in the hands of the teachers, Geraldine Lefoe, Ian Olney, Rob Wright and Anthony Herrington
3 - Adult education: Using a smartphone to create digital teaching episodes as resources in adult education, Anthony Herrington
4 - Early childhood education: Digital story telling using iPods, Ian Olney, Jan Herrington and Irina Verenikina
5 - Environmental education: Using mobile phones to enhance teacher learning in environmental education, Brian Ferry
6 - Information technology education: Incorporating mobile technologies within constructivist-based curriculum resources, Anthony Herrington
7 - Language and literacy education: Using iPods to capture professional dialogue between early career teachers to enrich reflective practice, Jessica Mantei and Lisa Kervin
8 - Mathematics education: Role of mobile digital technology in fostering the construction of pedagogical and content knowledge of mathematics, Mohan Chinnappan
9 - Physical education: Using iPods to enhance the teaching of games in physical education, Greg Forrest
10 - Reflective practice: Collaborative gathering, evaluating and communicating ‘wisdom’ using iPods, Lisa Kervin and Jessica Mantei
11 - Science education: Using mobile phone cameras to capture images for slowmations: Student-generated science animations, Garry Hoban
12 - Visual arts education: Art on the move: Mobility – a way of life, Ian Brown
13 - Design principles: Design principles for mobile learning, Anthony Herrington, Jan Herrington and Jessica Mantei (GW)
Here’s a video showing how HTML 5 will work…in 2022! From Abhijit Kadle on what it means for e-learning development.
HTML and Flash are most commonly used today for developing elearning content. HTML is used for simple ‘page-turner’ type of courses while Flash is used for interactive courses that contain animations and/or audio. Like most other eLearning developers, we prefer developing content using Flash over HTML because HTML can’t support rich vector graphics with animations essential for delivering an engaging learning experience.
However HTML 5 has the potential to change all that.
In 2022, I thought I’d be wearing a shirt that sends me a hug from a cell phone and making calls projected on my arm or something. I guess I’ll just not have to worry about plugins. (JC)
Nice presentation about healthcare in virtual worlds.
Interesting to see Microsoft’s Project Natal mentioned… (TW)
Health Care Collaboration & Community in Virtual Worlds & Second Life
View more documents from Health sciences Libraries.
Health Care Collaboration & Community in Virtual Worlds & Second Life | June 2009
At first I was attracted to this post because there is at least ONE OTHER PERSON on earth with an iPod mini. As I was reading it though, I thought about the process of learning in a Web 2.0 world. A problem arises, Internet research is done, a couple of tweets are sent and some [...]
For decades, the developed world was busy building the infrastructure required for land line telephones. Much of Africa skipped landline infrastructure and went straight to mobile. The result is that communication in even very remote African regions takes place by mobile phone.
This week in Uganda, Google and other technology providers launched AppLab, an initiative that [...]
Here’s a list of blogs nominated for their content on leadership. There’s only a few of these in my reader so it’ll be nice to check out some of the others like Jon Gordon’s blog and his post The Greatest Sales Strategy Ever.
There is a far more powerful strategy to create an emotional connection and [...]
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