| When people
hear the terms virtual world or immersive environment, they
often think of Second Life. This isn't surprising.
Recent statistics for Second life indicate
that more than six million people have logged in at least once,
and there are conservatively more than 600,000 regular Second
Life users. Second Life holds a leading position in virtual
worlds and has benefited from significant media attention.
Second Life is by far the most well-known
virtual world. But, you may be surprised to hear that there are
others.
"Virtual Worlds
for Learning: An Analysis of Eight Immersive Environment Platforms"
profiles eight virtual worlds to consider
for workplace learning. This report also presents standards
for evaluating virtual worlds, to help you select a suitable
platform.
Each product profile contains:
- A description of the platform
- A screen capture of the environment
- The technology requirements
- The market focus of the developer
- A description of the tools provided to
build within that environment
- An evaluation of the platform
A number of organizations, including IBM,
Johnson & Johnson, and Harvard
University, are embracing virtual worlds and making
them an integrated part of their learning strategies. This
report will provide you with the information you need to select
the right platform for your own virtual world training.

This report is also available through
a subscription to the Brandon
Hall Research Library. |