- The experience can be much more
engaging than a typical page-turning course.
- The learner can learn by doing.
- Expensive videoconferencing is not required
for real-time online activity.
- A user's learning experience can be
designed to fit specific task needs with
a flexibility and immediacy that is impossible in real life.
- Exploration
and discovery are encouraged.
- Fantasy and imagination
can be unleashed.
- Virtual 3-D spaces often allow full
recording of any activity, interaction, or exchange,
enabling past events to be re-experienced or re-used.
- Creed, skin color, look, and status
within the company do not count much in virtual spaces.
Further, people with major physical handicaps appear
as capable and as beautiful as anyone else, reducing
discrimination.
- The ability to inhabit any type of body
and to customize one's own look gives many people the opportunity
to express themselves as they truly feel
and not as society forces them to be.
Because of these advantages, a number of
organizations, including IBM, Johnson
& Johnson, and Harvard University,
are embracing virtual worlds and making them an integrated
part of their learning strategies.
To help you make sense of this important
emerging technology, we've just published "Virtual
Worlds for Learning: An Analysis in the Use of Immersive Environments
for Training." This report provides you with
the key information you need to understand virtual worlds
and evaluate their benefits. Download
the Table of Contents for additional information about
this report.

This report is also available through
a subscription to the Brandon
Hall Research Library. |