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Using Virtual Worlds for Learning

 

Virtual worlds such as Second Life are attracting interest from organizations as platforms for learning. Also known as immersive environments, these systems can provide significant advantages over other learning strategies. Because of these advantages, a number of organizations, including IBM, Johnson & Johnson, and Harvard University, are embracing virtual worlds and integrating them as part of their learning strategies.

These reports will provide you with the information you need to plan and implement a virtual world strategy within your organization.

SPECIAL PROMOTIONS:

  • Purchase any TWO reports together and save $150. Just add both reports to your shopping cart and enter coupon code VRTLWRLDS when placing your order.
  • Purchase ALL THREE reports and save $200. Just add the three reports to your shopping cart and enter coupon code VRTLWRLDS2 when placing your order.

Virtual Worlds for Learning: An Analysis in the Use of Immersive Environments for Training

Virtual Worlds for Learning: An Analysis in the Use of Immersive Environments for Training

This report provides you with the key information you need to understand virtual worlds and evaluate their benefits. More >

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Virtual Worlds for Learning: An Analysis of Eight Immersive Environment Platforms

Virtual Worlds for Learning: An Analysis of Eight Immersive Environment Platforms

This report profiles eight virtual worlds to consider for workplace learning. This report also presents standards for evaluating virtual worlds, to help you select a suitable platform. More >

Brandon Hall Research Library Download this report here.


Virtual Worlds for Learning: How Four Leading Organizations are Using Immersive Environments for Training

Virtual Worlds for Learning: How Four Leading Organizations are Using Immersive Environments for Training

This report provides case studies of how four organizations, IBM, Johnson & Johnson, Paideia Computing, and TELUS Communications, have implemented this emerging learning technology. More >

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Virtual Worlds for Learning: Tips to Help Convince Your Training Department to Use Immersive Environments

Virtual Worlds for Learning: Tips to Help Convince Your Training Department to Use Immersive Environments New!

Considerable marketing is often needed to convince corporate decision-makers that a new technology is worth the investment. This short report includes ten tips to help you convince your training departments to use virtual worlds for learning. This short report is free with the purchase of any other report on this page.

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