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E-Learning 101: An Introduction to E-Learning, Learning Tools, and Technologies

 

EXCERPT: E-Learning 101: An Introduction to E-Learning, Learning Tools, and Technologies

PART 2: What is E-Learning?

Introduction

The meaning of the letter ‘e’ is vast and encompasses many fields – from astronomy to video games. Used in technology, ‘e’ means electronic. E-learning, then, is e-(lectronic) learning, just as e-mail is e-(lectronic) mail. The ‘e’ represents the means by which we receive or access learning – electronically, typically on the Web (online) via a Web browser. This ‘e’ has been described as the ‘how’ and the ‘learning content’ the ‘what’ (Clark & Mayer, 2003).

Notable definitions

Existing literature defines e-learning as instruction accessed electronically on a computer. This instruction could be a class, a course, or a discussion and could look like a book, a movie, a Web page, a game, or a combination of those things. E-learning can be bought or created from scratch. Some other notable definitions of e-learning are listed below:

  • E-learning is instruction that is delivered electronically, in part or wholly – via a Web browser, through the Internet or an intranet, or through multimedia platforms such as CD-ROM or DVD (Hall, 1997).

  • E-learning is a structured, purposeful use of electronic systems or computers in support of the learning process (Allen, 2003).

  • E-learning covers a wide set of applications and processes, such as Web-based learning, computer-based learning, virtual classrooms, and digital collaboration. It includes delivering content via the Internet, intranet/extranet (LAN/WAN), audio and videotape, satellite broadcast, interactive TV, and CD-ROM (ASTD, 2001).

  • E-learning is training delivered on a computer (including CD-ROM, Internet, or intranet) that is designed to support individual learning or organizational performance goals (Clark and Mayer, 2003).

  • Web-based training [an alternate term for e-learning] is the integration of instructional practices and Internet capabilities to direct a learner toward a specified level of proficiency in a specified competency (Conrad, 2000).

How Do You Learn Online?

You don’t have to be a computer geek to learn online. In fact, learning how to use a computer can be accomplished by taking an online course (e-learning). It’s kind of like learning to cook while reading a cookbook (no interactivity), watching someone cook and practicing (some interactivity), or cooking an entire dinner with feedback and coaching from an expert chef (high interactivity). How quickly or deeply someone learns depends on the level of interactivity received. It also depends on how someone learns. Different people learn in different ways, and e-learning accommodates different learning styles, abilities, languages, ages, and cultures. This is true in e-learning and traditional face-to-face training. In the past, students have learned in a physical classroom with others, on-the-job, or with a book-like a tutorial, often with a test. E-learning is the same – sometimes the learner is alone, sometimes he or she is learning with others at the same time, and sometimes he is learning with others at different times.

Who Uses E-Learning and How is It Used?

All types of organizations use e-learning – private sector/for profits, nonprofits, governments, and educational institutions. Organizations use e-learning for many reasons – to save money, to reach geographically dispersed groups, to provide “anywhere-anytime” learning, to provide consistency, to ensure compliance with regulations, and to improve productivity, to name just a few. E-learning is often used for some of the following reasons: to provide introductory/orientation training, to provide remedial training, to provide certification training, to deliver academic courses (for credit), to promote products and services, to support organizational initiatives, to offer training to geographically disparate personnel, to offer a variety of learning opportunities, to coach and mentor learners, to standardize training/knowledge, and to provide software training.

Organizations can purchase non-customized e-learning commercially off-the-shelf or can purchase customized content. Organizations can also create their own e-learning using various courseware development tools often called authoring tools (because you are the “author” of a course). Many organizations use a combination.

Alternate Terms and Spellings

There are at least as many definitions of e-learning as there are spellings, alternate terms, and people using it. This is most likely because the evolution of technology brings with it new terminology. It may even have something to do with a writer’s use of a spelling checker, a vendor seeking to differentiate a product or service in the marketplace, or whether or not it’s at the beginning of or within a sentence. Alternate spellings include E-Learning, E-learning, e-Learning, e-learning, eLearning, and Elearning. A Google search of the Internet today reveals many more hyphenated spellings than non-hyphenated spellings, so the recommended usage includes a hyphen.

Some alternate terms for e-learning include Web-based training (WBT), online learning, virtual learning (meaning non-physical), distance education, distance learning, and online training (OLT). Before widespread Internet usage (and still in existence) was computer-based training (CBT), the term frequently used to describe training that is delivered via CD-ROM, mainframe, or network to a learner’s desktop. Online learning and Web-based training seem to be the most popular interchangeable terms for e-learning.

You should know that e-learning is not the panacea for all organizational learning. There are advantages and disadvantages associated with e-learning. Advantages include cost, geographical reach, use of multimedia, availability, portability, consistency, learner control, up-to-date content, no duplication, and shorter learning time. Disadvantages include a lower level of interactivity, initial development time and cost, technological limitations (bandwidth, access), developer limitations, learner motivation, learning styles, and preferences.

PART ONE: The Growth of E-Learning

 
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 E-Learning 101: An Introduction to E-Learning, Learning Tools, and Technologies

E-Learning 101: An Introduction to E-Learning, Learning Tools, and Technologies

Author: Janet Clarey

Published April 2007 • Download file size: 2 MB • 57 pages • $24.95

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