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Home > Community > Shootouts > 2003 PowerPoint to E-Learning Shootout

Brandon Hall Research: 2003 PowerPoint to E-Learning Shootout
 
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Does converted PowerPoint constitute real e-learning? How dynamic and interactive can it really be? We put 12 teams to the test to find out who has the technology for repurposing PowerPoint presentations into self-paced learning content.

We gave each team a sealed envelope containing a 16-slide PowerPoint presentation (used for classroom instruction). The topic was a product knowledge piece teaching learners about the product features of an atomic clock. Each team had only 20 minutes to convert the PowerPoint into an e-learning course.

What we discovered is that PowerPoint does play a significant role in the development of e-learning materials.


Gallery

Audience watches competitionThe entire development process occurred live, in front of an average audience size of between 300 to 350 people – primarily classroom instructors and training managers on February 24th, 25th, and 26th, 2003, in Atlanta, Ga., at the World Congress Center.

The refereeBryan Chapman, e-learning analyst at Brandon Hall Research, served as the referee for the Shootout.

Giant screens show the competitionEach audience member had a ballot to rate each product in the four categories.

Audience members vote Average attendance for the Shootout was about 300 people. The first two days of the competition were very full. The crowd got a bit thinner on the third day of the Shootout, as the conference was winding down. However, scores are based on averages, so it had little effect on the outcome.

Team members record narrationBecause the PowerPoint slides included a narrative script in the notes field, several of the teams took the opportunity to add rich media content. Some, like OnPoint Digital shown here, added video to the final output. All audio and/or video had to be recorded live during the 20 minute conversion time.

One-man teamThe one-man team from Macromedia, using their newly acquired Breeze product to convert PowerPoint content.

 
The Participants
Product Company Home Page
Advanced Learning Platform Intelladon www.intelladon.com
Agility Presenter Anystream www.anystream.com
Breeze Macromedia www.macromedia.com
Docent Exchange Docent www.docent.com
ExpressTrain Transformation Suite Princeton Center www.princetoncenter.com
iCreate Wanadu www.wanadu.com
Lumenix Handshaw www.handshaw.com
MediaSite Live Sonic Foundry www.sonicfoundry.com
Meridian KSI Meridian Knowledge Solutions www.meridianksi.com
OnPoint Learning Suite OnPoint Digital www.onpointdigital.com
SofTV ShowAndTell SofTV.net www.softv.com
Turbo Demo Bernard D&G www.turbodemo.com

Background

In previous Shootout events, especially ones dealing with e-learning content development, we have often pre-defined how the output should work (e.g., with the Software Simulation Shootout we determined that the learner must interact with the software application and that the simulation must provide feedback on the learner's performance).

With this task, however, we decided to let the teams have some more creative freedom. Instead of naming an overall winner for the competition, participants were allowed to make their case for any of the four categories. In other words, we didn't tell them they needed to record audio, add live video, create discovery exercises from the slides, convert the test questions, etc. Rather, they were encouraged to use the 16 slides (shown below) as source material and use PowerPoint to create anything they wanted.

We saw a variety of different approaches. Some teams set up full video production facilities and recorded video narrators. Other teams worked hard on making the test questions interactive. Some teams didn't even attempt to convert the test questions or played them as part of the linear flow of a streaming PowerPoint presentation.

In short, it was possible for any team to simultaneously win in any or all of the four categories; but, we found it fascinating that there were separate winners in each category.

The format of the Shootout was as follows: Before the Shootout took place in Atlanta, each team received a copy of the rules and a practice copy of the PowerPoint presentation. They were told that the content of the final PowerPoint would be on the same topic and that there would still be 16 slides. They were allowed and encouraged to practice with the preliminary content. However, the content was changed for the final version. The subject matter was the same, but the final PowerPoint included text, notes, and graphic changes so we could ensure that all development work was done live, on-site. Although the participants were not told to create accompanying media (audio and video) for each slide, the source PowerPoint also included narrative text written for each slide, included in the notes field.

Here is a summary of the 16-slides they received at the competition:

   

Each product was rated on a 10-point scale in each category. Members of the participating companies were not allowed to rate their own products or others in the competition. The scores were averaged to derive the final score with winners announced in each category.

Audience members enjoyed seeing the process of converting PowerPoint to e-learning first-hand. The competition was designed as a method for learning about what is possible. We saw a wide variety of approaches with different types of output. For example, Sonic Foundry won the category for rich media by focusing on the use of synchronized video, produced live, on-site. The team from Turbodemo caught the audience's attention in the interactivity category by converting the pop-up labels into a dynamic discovery exercise (with drag-over pop-ups). The audience did an excellent job at spotting systems that performed well in each of the four categories.


Ease of Use

Product Company Score
1st Place Advanced Learning Platform Intelladon 8.05
2nd Place Macromedia Breeze Macromedia 7.64
3rd Place Agility Presenter Anystream 7.61

Use of Rich Media

Product Company Score
1st Place MediaSite Live Sonic Foundry 8.43
2nd Place OnPoint Learning Suite OnPoint Digital 7.77
3rd Place Advanced Learning Platform Intelladon 7.73

Interactivity

Product Company Score
1st Place Turbo Demo Bernard D&G 7.76
2nd Place Advanced Learning Platform Intelladon 7.64
3rd Place Macromedia Breeze Macromedia 7.57

Most Innovative Approach

Product Company Score
1st Place Macromedia Breeze Macromedia 7.94
2nd Place Lumenix Handshaw 7.89
3rd Place Advanced Learning Platform Intelladon 7.63
 
© 2008 Brandon Hall Research