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Home > Community > Shootouts > 2002 Legacy Content Converion Shootout

Brandon Hall Research Shootout: 2002 Legacy Content Conversion Shootout (Las Vegas)
 
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It was over 103 degrees outside and 472 miles away from where the original Shootout at the O.K. Corral took place (Tombstone, Ariz.). The competition fierce. Over three consecutive days, June 10th, 11th, and 12th, 2002, in Las Vegas, Nev., e-learning vendors engaged in heated battle to convert legacy content material (Word, PowerPoint, Flash, Dreamweaver, and unformatted test questions) into a self-contained e-learning courses.


Gallery


Three big screens and one big clock.

Contestants at workThe team from Knowledgelinx.

Team confers The team from VuePoint in mid-development.

Audience watches progress on screensThree large screens allowed audience member to watch the actual development process. A fourth screen showed the clock so that all of the audience could see the actual development time.

Referee Bryan ChapmanBryan Chapman, e-learning analyst from Brandon Hall Research, served as the referee for the event.

 

 
The Participants (fastest finish time first)
Product Company Home Page
RADAuthor Global Competency Systems www.radauthor.com
ROCKET KM Eedo Knowledgeware www.eedo.com
Content Outliner Docent www.docent.com
Evolution OutStart www.outstart.com
VuePoint LS VuePoint www.vuepoint.com
Global Knowledge Knowledge Pathways www.ondemandgk.com
Techniq Vitalect www.vitalect.com
SWIFT Gemini Learning Systems www.gemini.com

Average development time = 9:24.


Background

The Legacy Content Conversion Shootout was not designed as an exercise in instructional design. Rather, the intent was to see how well systems handled or converted miscellaneous content items created using standard content creation tools like Word, PowerPoint, Flash, and Dreamweaver (the most commonly used tools in training). The goal of the Shootout was simply to convert the legacy content into an e-learning course as quickly as possible. The audience could see a digital clock running throughout the event. The finish time was posted for each team at the end of each round. The Shootout in Vegas is the second event pitting teams against each other to convert legacy content. The first occurred in May 2002 in Singapore.

The systems were judged in each of the following categories:

  • Ease of use
  • Speed of development (only 1/2 of the score in this category counts toward the final score)
  • Robustness of the learner interface (navigation, menus, learner control, etc.)
  • Content conversion capabilities

The winners were determined by the vote of the audience judges. Beyond the top three finishers, this page contains more statistical information and links for the companies that participated in the Shootout event.

Each team was given a CD-ROM containing 10 folders, each containing a piece of legacy content, as follows:

Folder/Type Content
#1 Flash Title screen

#2 Word document
List of objectives for the e-learning course (words and graphics only)
#3 PowerPoint PowerPoint slide (with text and graphics only)
#4 Word document Comparison page (document includes a table to see how systems handle formatted Word documents)
#5 PowerPoint and audio Block diagram (created from PowerPoint drawing objects) and narration (embedded in the PowerPoint in .wav format)
#6 Dreamweaver (CourseBuilder template) Click-and-label exercise (used to determine how well the system addresses a complex interaction requiring multiple files beyond a simple HTML file)
# 7 Word document Unformatted multiple-choice question (was cut and pasted from an instructor-led lesson plan)
#8 Word document Unformatted short answer question
#9 Word document Unformatted matching question
#10 Flash Conclusion screen

Top Finishers by Audience Vote

Product Company Score
1st Place Content Outliner Docent 30.16
2nd Place VuePoint VuePoint 28.93
3rd Place RAD Author Global Competency 28.71

Scores are based on a 10-point scale (with 10 being the highest rating). Audience members rated each product. The score was derived by adding the average rating in each category, while weighting the speed of development category by adding one-half of the score for this category. A total of 35 points was possible.

Ease of Use

Product Company Score
1st Place Content Outliner Docent 8.38
2nd Place VuePoint LS VuePoint 8.26
3rd Place Techniq Vitalect 8.06

This category is based on audience score. Top score would be 10 points.


Robustness of Learner Interface

Product Company Score
1st Place Content Outliner Docent 8.94
2nd Place VuePoint LS VuePoint 8.30
3rd Place Techniq Vitalect 8.19

This category is based on audience score. Top score would be 10 points.


Content Conversion Capability

Product Company Score
1st Place Content Outliner Docent 8.62
2nd Place VuePoint LS VuePoint 8.45
3rd Place RADAuthor Global Competency Systems 8.21

This category is based on audience score. Top score would be 10 points.

 
© 2008 Brandon Hall Research