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Home > Community > Shootouts > 2002 Legacy Content Conversion Shootout

Brandon Hall Research: 2002 Legacy Content Conversion Shootout
 
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Brandon Hall Research

This was the third and final opportunity for vendors to try the Legacy Content Conversion challenge for this series of Shootouts – namely, taking 10 pieces of legacy content, extracted from workbooks and PowerPoint presentations, and converting them into an e-learning course. We had held previous Shootouts on this topic in Las Vegas and Singapore. We had many new faces in this competition. For seven of the teams, this was their first time participating in our Shootout series. The event took place September 23rd, 24th, and 25th, 2002, in Anaheim, California.


Gallery

Contestents confer
The team from Giunti Interactive Labs posted the fastest development time. Note of interest: We held the Legacy Content Shootout three times, and, each time, a team from outside the United States posted the fastest time (Giunti is from Italy, and Global Competency Systems, from Australia, posted the fastest times in both Singapore and Las Vegas).

Audience watches participants

Audience members were judges for the competition, rating each system.

Referee conferring with contestants

Bryan Chapman, e-learning analyst at Brandon Hall Research, served as referee for the event – checking here to make sure the audio played correctly in assessing Harbinger's compulsory score (they received the full 10 points).

The Shootout area was placed adjacent to the Expo floor.


Three teams, three screens, one big clock.


The team from Docent hard at work.

 
The Participants (fastest finish time first)
Product Company Home Page
Learn eXact SCORM Suite Giunti Interactive Labs www.giuntilabs.com
Docent LCMS Docent www.docent.com
RADAuthor Global Competency Systems www.radauthor.com
ROCKET KM Eedo Knowledgeware www.eedo.com
Techniq Vitalect www.vitalect.com
MindFlash MindFlash www.mindflash.com
KBRIDGE KnowledgeXtensions www.knowledgextensions.com
Elicitus Content Publisher Harbinger www.elicitus.com
Aspen Click2learn www.click2learn.com
Express Train Knowledge Transformation Suite Princeton Center www.princetoncenter.com
Mercury 8 Trainersoft www.trainersoft.com

Average development time = 9:24. Note: This was the exact average – to the second – for all teams at the Las Vegas Shootout.


Background

The Legacy Content Conversion Shootout was not designed as an exercise in instructional design. Rather, the intent was to see how well systems handled or converted miscellaneous content items created using standard content creation tools like Word, PowerPoint, Flash, and Dreamweaver (the most commonly used tools in training). The goal of the Shootout was simply to convert the legacy content into an e-learning course as quickly as possible. The audience could see a digital clock running throughout the event. The finish time was posted for each team at the end of each round. The Shootout in Vegas was the second event pitting teams against each other to convert legacy content. The first occurred in May 2002 in Singapore. The second occurred in Las Vegas in June 2002.

We changed the scoring from previous versions of the Shootout in Las Vegas and Singapore. Although we ran a clock and gave a special award to the team that finished first, we completely removed time from the score. Here is a breakdown of how the points were awarded:

10 points Ease of use (average score from audience evaluation)
10 points Content conversion capabilities (average score from audience evaluation)
10 points Content conversion capabilities (average score from audience evaluation)
10 points

Compulsory score: One point awarded for each piece of legacy content converted correctly. One point was deducted for content that didn't run the first time. One-half point was deducted for other errors such as the audio file not playing or the labels being misaligned in the click-and-label exercise.

40 points Total

Each team was given a CD-ROM containing 10 folders, each containing a piece of legacy content, as follows:

Folder/Type Content
#1 Flash Title screen

#2 Word document
List of objectives for the e-learning course (words and graphics only)
#3 PowerPoint PowerPoint slide (with text and graphics only)
#4 Word document Comparison page (document includes a table to see how systems handle formatted Word documents)
#5 PowerPoint and audio Block diagram (created from PowerPoint drawing objects) and narration (embedded in the PowerPoint in .wav format)
#6 Dreamweaver (CourseBuilder template) Click-and-label exercise (used to determine how well the system addresses a complex interaction requiring multiple files beyond a simple HTML file)
# 7 Word document Unformatted multiple-choice question (was cut and pasted from an instructor-led lesson plan)
#8 Word document Unformatted short answer question
#9 Word document Unformatted matching question
#10 Flash Conclusion screen

Top Finishers by Audience Vote

Product Company Score
1st Place Docent LCMS Docent 33.77
2nd Place Learn eXact SCORM Suite Giunti Interactive Labs 33.14
3rd Place Techniq Vitalect 32.76

Ease of Use

Product Company Score
1st Place Learn eXact SCORM Suite Giunti Interactive Labs 7.86
2nd Place Docent LCMS Docent 7.84
3rd Place Express Train Knowledge Transformation Suite Princeton Center 7.61

This category is based on audience score. Top score would be 10 points.


Robustness of Learner Interface

Product Company Score
1st Place Techniq Vitalect 7.74
2nd Place Docent LCMS Docent 7.73
3rd Place Learn eXact SCORM Suite Giunti Interactive Labs 7.73

This category is based on audience score. Top score would be 10 points.


Content Conversion Capability

Product Company Score
1st Place Docent LCMS Docent 8.19
2nd Place Learn eXact SCORM Suite Giunti Interactive Labs 8.05
3rd Place Techniq Vitalect 7.74

This category is based on audience score. Top score would be 10 points.

 
© 2008 Brandon Hall Research