This year's ten categories:
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Read the rules and details
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See a past winning entry
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Download the entry template
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Enter online
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Best Custom Content
The Best Custom Content category is
for self-paced, custom-designed online courses related to
workplace learning. |
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(7 MB)
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(No entry
template) |
Entry form now closed |
Best
Innovation in Learning Technology
The Best Innovation in Learning Technology
category is for innovations in learning tools, systems, or environments
(such as authoring tools, learning management systems, live
virtual classrooms, e-learning 2.0 technologies, and other technologies)
for workplace learning. |
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Entry form now closed |
Best Learning
Team
The Best Learning Team category is for
written descriptions of the accomplishments of a team of learning
professionals in workplace learning. |
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(.5 MB)
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Entry template no longer available
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Entry form now closed |
Best Results
of a Learning Program
The Best Results of a Learning Program
category is for written descriptions of a workplace learning
course or initiative that has obtained desirable results. |
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(12 MB)
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Entry template no longer available
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Entry form now closed |
Best Use of
Blended Learning
The Best Blended Learning Program category
is for written descriptions of a workplace learning program
using two or more delivery methods. |
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(2.5 MB)
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Entry template no longer available
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Entry form now closed |
Best Use
of Mobile Learning N
E W !
The Best Use of Mobile Learning category
is for written descriptions of a workplace learning program
that includes content on portable devices such as cell phones,
music players, hand-held computers, hand-held game players,
GPS devices, or other mobile tools. |
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(New
category) |
Entry template no longer available
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Entry form now closed |
Best Use of
Video for Learning N
E W !
The Best Use of Video for Learning category
is for written descriptions of a workplace learning program
that includes video content on learners’ computers or
mobile devices. |
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(New category) |
Entry template no longer available
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Entry form now closed |
Best Use
of Virtual Worlds for Learning N
E W !
The Best Use of Virtual Worlds for Learning
category is for written descriptions of a workplace learning
program that includes the use of a virtual world, such as Second
Life, for learning. |
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(New category) |
Entry template no longer available
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Entry form now closed |
Best Use of
Blogs, Wikis, or Other Content-Sharing Tools for Learning
N E W !
The Best Use of Blogs, Wikis, or Other
Content-Sharing Tools for Learning category is for written descriptions
of a workplace learning program in which the learners themselves
create and share content using one or more tools such as blogs,
wikis, social bookmarking, or other collaborative tools. |
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(New category) |
Entry template no longer available
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Entry form now closed |
Best Use
of Games for Learning N
E W !
The Best Use of Games for Learning category
is for written descriptions of a workplace learning program
that includes one or more technology-based games for learning
(in other words, learners play a game on a computer, game console,
or mobile device as a way to learn). |
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(New category) |
Entry template no longer available
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Entry form now closed |
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