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    Home > Awards > 2008 Awards Categories

Excellence in Learning Awards: 2006 Categories
 

Welcome to the 2008 Excellence in Learning Awards

The entry deadline is March 21, 2008. Winners will be announced at the 2008 Innovations in Learning Conference.

Submitting an entry to the Awards program is easy. Click the icons next to the categories to access entry rules, see a sample winning entry, download an entry template in MS Word format, and access the online entry form.

This year's ten categories:

Read the rules and details
See a past winning entry
Download the entry template
Enter online

Best Custom Content
The Best Custom Content category is for self-paced, custom-designed online courses related to workplace learning.

Download a print-friendly Acrobat document that describes this category in detail.


(7 MB)

(No entry template)
Best Custom Content
Best Innovation in Learning Technology
The Best Innovation in Learning Technology category is for innovations in learning tools, systems, or environments (such as authoring tools, learning management systems, live virtual classrooms, e-learning 2.0 technologies, and other technologies) for workplace learning.
Download a print-friendly Acrobat document that describes this category in detail.

(No entry template)

Best Innovation in Learning Technology
Best Learning Team
The Best Learning Team category is for written descriptions of the accomplishments of a team of learning professionals in workplace learning.
Download a print-friendly Acrobat document that describes this category in detail.


(.5 MB)

Entry template: Best Learning Team
Best Learning Team
Best Results of a Learning Program
The Best Results of a Learning Program category is for written descriptions of a workplace learning course or initiative that has obtained desirable results.
Download a print-friendly Acrobat document that describes this category in detail.


(12 MB)

Entry template: Best Results
Best Results of a Learning Program
Best Use of Blended Learning
The Best Blended Learning Program category is for written descriptions of a workplace learning program using two or more delivery methods.
Download a print-friendly Acrobat document that describes this category in detail.


(2.5 MB)

Entry template: Best Use of Blended Learning
Best Use of Blended Learning
Best Use of Mobile Learning N E W !
The Best Use of Mobile Learning category is for written descriptions of a workplace learning program that includes content on portable devices such as cell phones, music players, hand-held computers, hand-held game players, GPS devices, or other mobile tools.
Download a print-friendly Acrobat document that describes this category in detail.
(New category)
Entry template: Best Use of Mobile Learning
Best Use of Mobile Learning
Best Use of Video for Learning N E W !
The Best Use of Video for Learning category is for written descriptions of a workplace learning program that includes video content on learners’ computers or mobile devices.
Download a print-friendly Acrobat document that describes this category in detail.
(New category)
Entry template: Best Use of Video for Learning
Best Use of Video for Learning
Best Use of Virtual Worlds for Learning N E W !
The Best Use of Virtual Worlds for Learning category is for written descriptions of a workplace learning program that includes the use of a virtual world, such as Second Life, for learning.
Download a print-friendly Acrobat document that describes this category in detail.
(New category)
Entry template: Best Use of Virtual Worlds for Learning
Best Use of Virtual Worlds for Learning
Best Use of Blogs, Wikis, or Other Content-Sharing Tools for Learning N E W !
The Best Use of Blogs, Wikis, or Other Content-Sharing Tools for Learning category is for written descriptions of a workplace learning program in which the learners themselves create and share content using one or more tools such as blogs, wikis, social bookmarking, or other collaborative tools.
Download a print-friendly Acrobat document that describes this category in detail.
(New category)
Entry template: Best Use of Blogs, Wikis, or Other Content-Sharing Tools for Learning
Best Use of Blogs, Wikis, or Other Content-Sharing Tools for Learning
Best Use of Games for Learning N E W !
The Best Use of Games for Learning category is for written descriptions of a workplace learning program that includes one or more technology-based games for learning (in other words, learners play a game on a computer, game console, or mobile device as a way to learn).
Download a print-friendly Acrobat document that describes this category in detail.
(New category)
Entry template: Best Use of Games for Learning
Best Use of Games for Learning
 
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